Bill Rountree Game Designer
Many nuances of game design go unseen. I specialize in the invisible.
Bill Rountree Game Designer
Versatile and collaborative Game Designer with 15 years of experience spanning mobile, PC and console, live service, coop and multiplayer.
Speciality focus in Systems Design across core gameplay, social, progression, metagame and accessibility.
Equally comfortable leading teams, owning vision, and rolling up sleeves to execute. Known for honest leadership, design clarity, and the ability to ship across disciplines.
Available for Full Time, Part Time and Consultations.
-
Romero Games
PRINCIPAL SYSTEMS DESIGNER
Designed a spectrum of systems across the experience, and acted as PVP Product Owner.
UNANNOUNCED CROSS PLATFORM FPS
-
Electric Manta
LEAD GAME DESIGNER
Product Owner & Lead Designer on multiple mobile PVP titles. Pitching to internal stakeholders and external investors.
HI LO CLASH - MERGE RIVALS - MERGE ROYALE
-
UBISOFT FGOL
LEAD GAME DESIGNER
Driving design on several successful updates for the Hungry Shark World, and pitched a sequel that became HS Primal.
Hungry Shark World - Hungry Shark Primal
-
Hungry Shark World
-
Shadowgun Legends
-
Angry Birds Action!
-
Forces of Freedom
-
Merge Rivals
How can I help?
Economy Design
Monetization Strategy
Game Balance
Leadership & Mentoring
Systems Design
Market Analysis
Product Review
Live Ops Design
Recommendations
“Bill is incredibly proactive in identifying and resolving design issues before they become problems, and he’s always thinking several steps ahead.
One of his standout qualities is his ability to communicate clearly through documentation. His design docs are clear, thorough, and a dream to work from — a rare and highly valuable skill.
On top of all that, Bill is simply one of the easiest people to work with. His friendly, collaborative nature makes him an instant fit on any team, and he brings positivity and professionalism to every interaction.”
— John Romero Game Director
“Bill is a phenomenal game designer, and that's not an adjective I use lightly.
When we first interviewed Bill, a creative director friend of mine noted that "he was the best system designer I've ever worked with," and Bill lived up to those expectations.
He has a deep understanding of the inner workings of game systems, how they mesh with various launch, gameplay, product, and monetization strategies, and has an ever-updated knowledge of current trends in the industry.
I wholeheartedly recommend Bill.”
— Brenda Romero CEO & Game Director
“Bill is a rare gem of a Principal Designer. Deeply thought out systems and designs, clever, elegant solutions to tough problems, and a wealth of experience. Even coming back to refine subtle things in designs as he's constantly thinking about it making sense as whole.
He is a great guy to work with and just a great guy to KNOW. I would work again with him in a second, and if I get my next thing going, I will hire him, so if you wanna steal him from me, here's your shot. Get this amazing designer in your team!”