Lead Game Designer: BravoCompany
Forces of Freedom was a 5x5 competitive tactical (third person) multiplayer shooter, with a focus on unique heroes from across history.
Led design on an overall vision shift to a hero focused design, with stronger characters and unique ability gameplay. A user experience overhaul to compliment and reinforce the new vision.
Spearheaded new systems including bots, friends lists, fireteams (squads), monetization, heroes, abilities and new map content. Maintained live ops support with regular gameplay balance updates, successfully boosting engagement and community activity.
Live Action & Early Access
Forces of Freedom was a live and ever changing product. Available in Early Access for Android users, and upon request for iOS via the Bravo site.
UX REDESIGN: A full user experience redesign was undertaken and rolled out to better fit the hero vision, and a more approachable and readable tone for the competitive scene.
LIVE TESTING: Ran several live early access tests of new maps, A/B tests on balance and features. Store page optimization via Google Play Experiments.
MENTORSHIP: Managed and mentored a Junior designer. Regular reviews, growth plans, advice. Space to learn, freedom to grow.
Heroes Across History
Character roster overhaul moving away from generic classes to a more Hero focused approach.
HEROES: Existing heroes were rebranded with their own profiles, names and abilities. Each bringing something new to the experience.
ABILITIES: Every hero received their own ability for a unique experience, adding to core game variety and expanded tactical options.
MAPS: Oversaw reworks of existing maps and the implementation of several new additions, each providing positive retention increases.
New heroes were added at a later date, starting with CRASH, which flipped the entire game meta on its head, adding much needed combat depth.
Friends, Fireteams & More!
Design of foundational social and onboarding systems.
FRIENDS LISTS: Curate and manage a friends list, add your friend and players you meet in battle with ease. View profiles, compare stats.
FIRETEAMS: A party system to invite friends and recent players to team up and battle together.
BOTS: Robust bot system to curate a smooth (and unseen) onboarding experiences with a controllable difficulty curve, adjusted and curated based on live data.
Bots reacted and utilized the emote system to appear more human, even encouraging players to more actively emote!